Sonic Adventure 2 - Dry Lagoon - m4 - All rings in 2:27.42







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Description: Just as I did for Aquatic Mine a while back, I decided to improve the DL4 all ring run, this time with the target set at 2:30. I knew it would be possible, but like Aquatic Mine, I was expecting it to be anything but easy. Again the route of choice involved digging up a lightning shield. The sooner I got it, the better, but I really only needed it by the time I arrived in the main open area of the huge oasis. So I gave myself a threshold of 3 digs at the start, the 1 dig thats required to go under the turtle, and 2 more digs in the huge oasis, after which time Id throw the run away. Wouldnt you know it, on the very last allotted dig... That last dig means I get the lightning shield within range of the treasure scope rings (and yes, it ends up causing a brief spurt of lag). Its impossible to actually get the rings until you put on the treasure scope, but in the meantime theyll follow you perfectly well if you have a lightning shield, at least as long as you dont take any warps. Thanks to all these wall clips, I dont have to take a turtle warp anywhere in the run, but the dig warp would cause the rings to stop following me and go back to their starting position, so I need to briefly put on the treasure scope as the last thing before going through the dig panel. GameCube players: The first trip out of bounds (under the turtle) will work for you. Actually scratch that: will may be the wrong word. It _can_ work for you, but be prepared to botch that clip a lot. Especially after youve already cashed in an early lightning shield. The second, brief trip out (up and out of the oasis prison) doesnt work for you, at least not there. There is another trick you can use with minimal time loss: grab the wall at the corner, and climb down behind that pot. Youll now flicker in and out of the wall, and if you keep jumping, you may eventually jump through the ceiling. Good times. The third trip out (climbing up into the underside of that platform) doesnt work. Fortunately, youre not up a creek without a turtle: besides the horribly slow underwater turtle to return you to that second breakout spot, you can just head down the stone face apartment walkway to the lonely statue, and then get inside the head of that statue and get out of bounds from there (search term 0:14.90 for the trick, except youre doing it at a different statue, and you want to go back toward the screen and left). GC players have 142 rings instead of 141; the 142nd is where Big the Cat used to be. If you use that statue clip to get to the corner of the underwater tunnel (near where I get swept away briefly), the lightning shield should give you enough reach to get there.
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