Sonic Adventure 2 - Cosmic Wall - m1 (with Sonic) - 6:11.04
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The original Cosmic Wall Sonic video falls under the terrible sound descriptor. So I thought Id make a new version that alleviates that.
For that matter, a time of 7:47 leaves much to be desired. Call it a terrible time as well, if you like. In any case, I guess chopping a minute and a half off that isnt too bad. The capacity to be more daring certainly shows.
And theres a third terrible descriptor in there as well: terrible style. Superbounce accuracy under 70%, and the intentional tank at check 4 to make it a segmented run. Segmenting is fine on pure speedruns where I aim for the game clock above anything else, but in exhibition videos like this it just looks bad and defeats much of the purpose. So I set out to make sure this video would be non segmented. This would normally lead me to play in mission 4, except for the observation that Sonic cant possibly complete Cosmic Wall 4. No its not the time limit, its the fact that Sonic needs 90 rings plus a checkpoint (to reward him with a shield) in order to survive the last drill and its two mandatory hits. Oh well.
If youre on Dreamcast and you want to play Cosmic Wall as Sonic, I have the Codebreaker codes for that:
0F0C0D76 00000008 (M), also known as Master Code (MUST BE ON)
0124EE6C 00000000 override character with Sonic; now simply select Cosmic Wall and youre good to go
For the purposes of this video, I also used a third code: 010DB26C 00000063, 99 Lives, correctly surmising that it would take me over 100 tries to record a successful run like this and I didnt want to be interrupted by repeated stops at Security Hall or the memory card select screen.
If you just want to focus on the super bounce hell that is Cosmic Wall Sonic, and not on the fact that you have to hold 90 rings through to the last checkpoint, you can add 010DB270 00000001, which forces your ring count to be 1 at all times, even after youve just taken a hit. (You could also change the last 001 to 3E7 and have 999 rings, securing an A rank on rings, but theres really no need to have more than 1 ring if you never lose it when you take a hit.)
If youre looking for a moon jump code, I dont have that one, and I wouldnt use it here even if I did. The whole point of the video is that even a level as vertically sparse as Cosmic Wall can be completed using only Sonics natural set of abilities, given that we provide a way for Sonic to get into the level in the first place. |
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