(OLD) Sonic Adventure 2 - Cannon's Core - m1 (Low score) - 2780







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Description: Well now. I havent touched CC lowscore in a very long time all I really knew was that the last time I did, I ended up with a 4480. That predates so much of whats known about the level now, I figured there was at least a small amount of give. But 1700 points? Didnt see that one coming. Right as I was on my way, I remembered a trick that would help in the early parts (and where the majority of the points come from, by design). If I can lock onto an enemy, fire a shot, but make it leave draw distance before the shot hits, then the enemy is destroyed and I get no points for it! Even if the enemy wouldnt normally be destroyed by a simple lock on shot! That alone counts for saving 800 points. The lowscore route with Eggman takes three hits. These are all deliberate, but since Eggman cant survive a fourth hit without picking up a ring or chaos drive first, that means I have no damage leeway through the rest of that part (now you know how the other characters feel to be on 0 rings!) That doesnt stop me from playing around, though, to include quite possibly the coolest Eggman punch in the history of the game. Come to think of it, the other parts have their fair share of reckless playaround too.
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