/` 100% Blender 3D /` Normals : Video 1, Part C







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Description: HQ version: http://www.youtube.com/watch?v=s3p cdRPVHk&fmt=18 HQ mode, requires Flash 10 available from adobes website here: http://get.adobe.com/flashplayer/ Video 1 is two hours long, I cut it into three parts.. Video 2 is one hour and 14 minutes long.. I talk about normals and their use in 3D graphics, the last two videos I cover bump mapping, reflection mapping, and briefly environment mapping. If you watch these two or three times, you will begin to understand something about how computer graphics packages work, because I also talk about related technologies like matrix math and its application in manipulating 3D data.. If you want to jump to the good stuff, the the Video 2, B and if you need to work back to A. In general it might help to see the end, so you know where Im going with these videos.. I also may warp your perception of what is actually going on when you play a video game. Specifically about objects are animated and moved around. Video 1 is two hours long, I cut it into three parts.. Video 2 is one hour and 14 minutes long.. I talk about normals and their use in 3D graphics, the last two videos I cover bump mapping, reflection mapping, and briefly environment mapping. If you watch these two or three times, you will begin to understand something about how computer graphics packages work, because I also talk about related technologies like matrix math and its application in manipulating 3D data.. If you want to jump to the good stuff, the the Video 2, B and if you need to work back to A. In general it might help to see the end, so you know where Im going with these videos.. I also may warp your perception of what is actually going on when you play a video game. Specifically about objects are animated and moved around.
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